Our absent-minded professor has a lot of trouble with his formulas! This means his laboratory is very chaotic at the moment! But do not panic: by throwing the dice you can help Dr. 5Dice to clear up this mess!
Instructions:
Throw the dice and make combinations. You can throw the dice three times each turn. After the third roll, choose the combination you have made: all possible combinations are highlighted! The game is over when you have crossed off all the combinations on the chart. Use the combos to throw 1 die again, to throw all dice again, or to give 1 die a specific value! Is there liquid left over in your combo meter at the end of the game? Then you will receive extra points.